I haven't become a subscriber yet, but this adds appeal for me and might make it worth it. I'm a fan of the game and starting with some powerful tools sounds great.
This problem might cause a ripple effect on the sale of PS5 when it will be released. This simple hack might mean that the PS4 is easily infiltrated and vulnerable to more complex attacks.
Cloud-based gaming seems to be the future of gaming. I'm really excited about this and just applied to play. I don't know if I'll get in though. Has anyone gotten to test this out?
I'm inclined to agree with the article - no one really NEEDS a gaming router. It sounds like it could be useful for serious gamers though. I think it's an interesting direction for Razer. What do you all think? Is it something that would really improve your gaming experience?
I just read about a PlayStation Classic coming this Christmas, and the next article I found was about PlayStation 5. Sony sure is on fire. What do you think of the mentioned infrastructure and platform updates for their network? Is it enough for a new console?
What do you think about Microsoft's charity consoles? Each one is signed by the celebrity or team who helped with the special design or inspired the theme. These will be auctioned off for charity.
After launching on the 18th, many gamers have been vocal about the pros and cons of subscribing to Nintendo Switch Online. It's nice to be able to download games and play them across multiple devices. but is that enough of a draw?
Nostalgia is always a good marketing strategy. I'm pretty excited about this one! I'm eager to see what games will be included. Which ones would you like to see?
Do you think we can expect Nintendo to come out with the mini N64 later this year? Are there any other gaming systems you think we might see re-released soon?
I don't own any Xbox consoles, but I'm surprised that Microsoft hasn't developed any VR gear until now. Virtual reality games are in high demand right now so VR gears are also in high demand.
As a consumer we assume that no matter what kind of headphones we use they would provide us with a good auditory experience. That would be mostly correct, as a reasonably priced headphone available in the market would serve that purpose. However as an informed consumer if we purchase the right headphone, it would not only enhance our sensory perception, it would also aid our productivity and be an enabler in the purpose we utilise it for. Therefore through this article, it would be illustrated what makes a headphone right for a particular usage and what are some examples of headphones available in the market which fit the bill for that type.
Headphones can be broadly classified by their usage under three different types : Studio, Consumer and Gaming.
Studio Headphones
In this section, we highlight headphones which are made for professional work such as for mixing, recording. So what are some of the features that distinguish a studio headphone from the others?
Durability
Studio headphones are built so that they do not break easily. They are meant for harsh field recording work environments where they have to be used regularly with other audio equipment and may have chairs rolling over the headphone cables at all times. Due to their tough usability, they also have easily swappable parts , so that if a part breaks another part can be ordered from the manufacturer and be easily replaced.Therefore studio headphones tend to be more “chunky” as they consist of more metal parts and are not as stylish as compared to consumer headphones.
Sound Signature
Studio Headphones are tuned such that the source audio is rendered as much as possible to the ears of the listener. Therefore every detail or sound variance in the recording , mixing or compression can be heard. Things such as background noise, sound distortions, even human mistakes such as bad editing are made clear which makes this headphone appropriate for recording, mixing and/or audio engineering. Studio headphones thereby are said to provide a much richer sound.
Examples of some good Studio Headphones available in the market are: Beyerdynamic DT770 priced between 200-300 SGD, Shure SRH440 priced between SGD 150-200.
Consumer Headphones
Consumer headphones are the most universally recognised, widely used headphones.
So the features to identify a consumer headphone are the following:
Style/ Design
Consumer headphones are made with the consumer in mind. They are sleek, compact, customisable as they come in various colors so that the consumer feels good using them and can match them accordingly to their style, mood, personality. While in terms of design, consumer headphones are the best among the three types, the trade-offs might be the comfort, build and the sound of the headphone.
Features
Consumer headphones are packed with features such as multiple device compatibility, wireless functionality, phone control and call support and active noise-cancelling making it ideal for listeners who want to use their headphones for multiple purposes.
Sound Signature
Consumer headphones have warmer sound signatures with a more boosted bass and relaxed treble which makes it ideal for listening over a long period of time. Consumer headphones may not provide accuracy in rendering of the source audio, but due to its pleasant sound signature they are ideal for marathon listening of either music or other audio used in games, movies.
Examples of good consumer headphones available in the market are: UrBeats3 Collection priced at SGD 100-200, Bose SoundSport Headphones priced at SGD 200-300 and Sony MDR-1000X which are priced at SGD 500-600.
Gaming Headphone
An ideal gaming headphone is versatile enough to be used for long term usage and has features which allow the “gamer” to be completely attuned to the gaming environment. So listed are some of the features to look out for in gaming headsets:
Sound Quality
Gaming headsets are distinguishable from the other types as often they have the option of virtual surround features, various software or hardware solutions packed in to deliver the complete gaming experience.
Flexibility
Gaming Headsets also come with the option of retractable or removable headphones for those who want to use their headsets for not just gaming. This feature also allows the user to change the headphone according to the game where he may choose to engage/disengage the microphone.
Comfort
To be used for gaming marathons, comfort should be considered. Certain Gaming Headsets have suitable material used in the headband and ear cups which make them ideal for prolonged usage. Light weighted gaming headsets are also favoured for this feature.
Examples of good gaming headsets available in the market are: Hyper X Cloud priced at SGD 100-200, Razer Kraken PRO V2 priced at SGD 100-150 and Turtle Beach headsets which are priced from SGD 50-200.
In summary considering all the above, hope this would make the hunt for the right headphone much easier.
The images shown below display a typical Studio Headphone, Consumer Headphone and Gaming Headset
Some of you may have heard that Singapore's will be hosting the inaugural Asean eSports competition at the Singapore Sports Hub this year. In spite of the significance of such hosting to the nation, the event is (and should be seen as) part of one of the fastest-growing and significant forces in the modern world today. This force is, you guess it, the rise of eSports on the international stage.
The rise of eSports has been astronomical, and there are numerous statistics to allow you to feel the impact of such rise. For example, the number of eSports tournaments worldwide has grown from an effectively non-existent 27, in the year 2000, to 1895, in the year 2014. Is eSports not, in spite of the rapid rise, one of those fads on the fringes of society enjoyed only by a small community? Many of you understandably will have such a perception – particularly if you in Asian places imbued with strong 'Confucian' values, gaming is something which people do when they have nothing else to do, and something harmful in general to society. However, this will be far from the truth. eSports has been, and is increasingly getting, recognized and accommodated by the most respectable persons and organizations. Universities in the United States are giving out sport scholarships to talented games – for instance in 2016, Robert Morris University in Chicago handed out more than US$500,000 in athletic scholarships to gamers.
We also need to mention that... Fantasy eSports and eSports gambling are on the rise...
Why is this significant? They are the two biggest activities surrounding a very popular sport. Betting sites are increasingly sprouting up all over the world, that will allow them to gamble on eSports the way they would do for other very popular sports like soccer or basketball. This trend also applies to fantasy eSport platforms.
If eSports is to be considered a real sport, its professional athletes who are decently and professionally paid...
This is very true – too true for most in fact.
Players are known to have career high earnings of up to US$3 million, with such revenues being generated from various top games. Such professional earnings. By way of comparison, the greatest player in chess (a sport according to the Internatinal Olympic Committee), Magnus Carlsen, has a net worth of US$8 million – not too bad of a gap. These professional earnings taken home by these eSporters naturally means that their dedications to video games playing are adequately professionally. It is quite common for a standard professional eSporter to put 12 hours each day into his professional development. In fact, one big advantage for eSports athletes is that periods of complete physical rest (of which sleeping is a critical element) are less necessary (and perhaps also less desirable). Faker, an eSports sensation from South Korea, reveals that he quite often skips the sleep to improve on his gaming skills.
Technology has revolutionized and overturned conventions in many critical parts of our lives, perhaps the time for the world of sports to be moulded by such has come.
Razer announced an updated version of its Blade 15 gaming laptop in addition to a new external graphics enclosure called the Core X.
The new Razer Blade 15 features a six-core eighth-generation (Coffee Lake-H) Intel Core i7-8750H processor with 16GB of DDR4-2667 memory (with support for up to 32GB), up to a 512GB PCIe SSD, and Nvidia GeForce GTX 1060 or GTX 1070 graphics with the Max-Q design. The 15.6” display can be configured as a 1920 x 1080 144Hz panel with 100% sRGB color or a 4K (3840 x 2160) 60Hz IPS touchscreen with 100% Adobe RGB color support.
As for the internals, the Blade packs some of the best Intel and Nvidia have to offer, but Razer also created a vapor chamber cooling system, which cools the system more efficiently allowing users to push the system beyond recommended specs through overclocking. When it comes to customization, users can install up to 32 GB of RAM or put in a 2 TB hard drive.
Razer claimed the new Blade 15 is the world’s smallest 15.6” gaming laptop, boasting a profile as thin as 0.66” and weighing as little as 4.56 lbs. (with GTX 1060 models). The GTX 1070 models are slightly larger and heavier, with a 0.68” profile and weighing 4.73 lbs. All versions of the new Blade sport a USB-C Thunderbolt 3 port and three USB 3.1 (Gen 1) Type-A ports, in addition to a mini DisplayPort 1.4 and HDMI 2.0 interface for display output and an Intel Wireless-AC 9260 802.11ac WiFi module with Bluetooth 5.0.
The new Razer Blade 15 is available now from the company’s website. Currently, the only models in stock feature a 144Hz 1080p display and GTX 1070 Max-Q graphics, with a 256GB or 512GB PCIe SSD. GTX 1060 models will arrive in June.